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	<title>Comments on: Building MUDs with Python</title>
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		<title>By: import this. &#187; Blog Archive &#187; MOOP</title>
		<link>http://thinkhole.org/wp/2006/03/22/building-muds-with-python/comment-page-1/#comment-232</link>
		<dc:creator>import this. &#187; Blog Archive &#187; MOOP</dc:creator>
		<pubDate>Sat, 25 Mar 2006 05:39:39 +0000</pubDate>
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		<description>[...] In my ongoing quest for interesting MUDs built using Python, I came across MOOP (MUD, Object-Oriented, Pythonic): Users connect to the server via TCP/IP, and can interact with other users in a fashion similar to any network MUD-type game. But the neat thing about a MOO is that all the coding which makes gadgets and gizmos and ordinary objects work is right there, available to the remote users &#8230; it is written entirely in Python, and all the code which makes the objects work is (of course) Python as well. [...]</description>
		<content:encoded><![CDATA[<p>[...] In my ongoing quest for interesting MUDs built using Python, I came across MOOP (MUD, Object-Oriented, Pythonic): Users connect to the server via TCP/IP, and can interact with other users in a fashion similar to any network MUD-type game. But the neat thing about a MOO is that all the coding which makes gadgets and gizmos and ordinary objects work is right there, available to the remote users &#8230; it is written entirely in Python, and all the code which makes the objects work is (of course) Python as well. [...]</p>
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