Archive for the 'Games' Category

Recording/converting CS:S demos?

Monday, December 11th, 2006

I’ve been doing a little research into recording Counter-Strike: Source demos (.dem) and converting the files into something usable like an avi. So far I haven’t had much luck. Instead I’ve been left using the free version of Fraps that adds a watermark and limits recording to 30 seconds. It just doesn’t seem like it’s worth the $37 registration price.

But I was able to use Fraps to create a tiny video of the cs_italy map, edit it in Windows Movie Maker (e.g. add some music), and save it. I guess that’s a good enough.

If anyone has tips/ideas, please pass them along.

Update: For those who asked, here’s the link to the video. No promises on how long it’ll be online.

Red Orchestra

Thursday, December 7th, 2006

Cashed in a gift card tonight and picked up Red Orchestra: Ostfront 41-45 at Target. Now, it’s no CS:S, but it is very cool:

RO

RO

It’s quite a change going from the modern CT vs. T setting of Counter-Strike to the WWII Eastern Front, but so far it looks like RO will be an enjoyable game.

Addiction

Wednesday, November 29th, 2006

Played some more CS:S tonight. This time we tried out some new maps including cs_jungle and de_alivemetal, both of which are highly recommended.

de_alivemetal

I’m not an addict. I can stop anytime I want. Really…

The bomb has been planted…

Tuesday, November 28th, 2006

Matt, Sean, and I played some CS:S 3-on-3 co-op vs. bots tonight…

de_nuke

Wow! I love that game.

More Counter-Strike

Wednesday, October 11th, 2006

Matt installed CS:S tonight and, with the help of Cedega, was able to connect to my listen server and play a few quick rounds…

CS:S de_port

Nice! It’s official. I’m addicted.

Counter-Strike: Source

Tuesday, October 10th, 2006

Bought and installed…

CS-de_port

Best game ever.

Update: Just for reference, that screenshot was taken at 800×600 and all the texture and model details turned down to either normal or low.

PyWeek 3

Tuesday, September 5th, 2006

By the way, PyWeek 3 is currently underway with the theme of The Disappearing Act. The dates of the challenge are 00:00 UTC 2006-09-03 to 00:00 UTC 2006-09-10.

Pygame.draw challenge

Wednesday, June 14th, 2006

New PyWeek challenge:

Create a game in up to 64kbytes of source code using only pygame (and python stdlib). No additional libraries, no external files (even ones loaded from a network). That means no PyOpenGL, no PNGs, no OGGs, etc.

The deadline for entry is midnight on the 25th of June, 2006 (UTC+10). Get to work!

You’ve lost the match

Monday, May 15th, 2006

Played a little 1-on-1 deathmatch vs. Matt again tonight using the DM-Helmzdeep map…

DM-Helmzdeep

At least I didn’t lose by much this time!

Press fire to respawn!

Monday, May 1st, 2006

Wow. Loaded up UT2K4 tonight for the first time in a very long time, and Matt was kind enough to play a little 1-on-1 deathmatch to get me warmed up:

You were killed.

Yeah. That’s pretty much what I saw the whole time.